![]() The MG is actually one of the best ammo-per-kill special weapon out there, and unlike the revolver you do not need to have god aim, just good recoil control. yah with old MG you didn't need revo since you kill stuff with headshots pretty quick with little ammo expense and in case things go dicey you have auto for suppressive fire. It used to cut through crowds of trash mobs like butter. The recoil is all over the place, bullets do less damage, muzzle flash is crazy, it's just an irritation. The one thing I'm personally unhappy about is the gap between 2 Rundowns releasing, we have been stuck with R4 for almost half a year now and that's certainly not promising, but once that Rundown 5 releases we'll see if it was worth the wait or not.MG was the only weapon that actually felt like a solidly built weapon, aside from the revolver. ![]() As mentioned above by someone else, for what kind of game GTFO is, this especially niche hardcore audience, the current numbers aren't even that bad, and considering playernumbers spike after a Rundown releases I don't see anything to be worried about. But for the moment, there is an interest for this game, so the developers continue working on it. The game will die eventually there is no question in that. What makes you think after the playerbase drops down to like a hundred people and the game isn't getting bought anymore-that the developers will continue working on it? How many games like that can you name that were dead but developers continued supporting them for years to come for free? Probably none cause it doesn't make any sense neither from a financial standpoint nor for the fanbase which will be diminished so much by the end that it would make any logical sense to keep up development for a handful of people. Playernumbers aren't the best indicator because simply it's not the type of game you could play over and over, sure you could but content is limited with the Rundown system and that's why upon a new Rundowns release playernumbers spike up because players get to play 7-8 new levels with new weapons and enemies to encounter. Game sold pretty well, review score is a good indicator, they got themselves bought up by Tencent and are now expanding their studio, to three times the size of when they originally started working on GTFO. Originally posted by It's Adam Lazlow:Whether the game is dying or not it's already a success for the devs.
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